The darts checkout reference shows all valid finishing combinations for any remaining score from 2 to 170. Find your checkout route instantly — including the most common professional finishes for each score.
Checkout Routes for —
T = Triple, D = Double, S = Single, Bull = 25, Bullseye = 50
Common Checkout Quick Reference
| Score | Classic Route | Notes |
|---|---|---|
| 170 | T20, T20, Bull | Maximum checkout |
| 167 | T20, T19, Bull | |
| 160 | T20, T20, D20 | |
| 121 | T20, T11, D14 | Common competition finish |
| 100 | T20, D20 | 2-dart finish |
| 81 | T19, D12 | 2-dart finish |
| 40 | D20 | 1-dart finish |
| 32 | D16 | Beginner-friendly — miss lands on D8 |
How to Use the Darts Checkout Reference
Knowing your checkout routes instantly is what separates intermediate players from advanced players. When you're under pressure at 68 left, you shouldn't be doing mental arithmetic — you should already know T20, D4 is your route.
How Checkouts Work
In 501 and 301 darts, you must finish on a double (or the bullseye, worth 50). Your last dart must land in a double segment. If you overshoot or land in a single, you "bust" and your turn ends without scoring. This is why checkout routes focus on arranging your score to end with an even number that's a valid double.
Reading the Routes
T = Triple (scores the segment value × 3), D = Double (scores × 2), S = Single, Bull = single bull (25 pts), Bullseye = double bull (50 pts). A route like "T20, T20, Bull" means throw triple 20, triple 20, then bullseye = 60+60+50 = 170.
Which Route Should I Choose?
The highlighted "common" route for each score is the one most professional players use. It's typically chosen because it's high-percentage (triples near the center of the board) and leaves a familiar double if the first dart misses. Study the top 20 checkout routes from 40–180 to cover 90% of real game situations.
FAQ
Is this darts checkout reference free?
Yes, completely free with no signup required. All checkout routes are calculated in your browser.
What is a checkout in darts?
A checkout is the combination of throws that brings your score to exactly zero, ending with a double (or bullseye). In standard 501/301 games, you must finish on a double — meaning your last dart must hit a double segment or the bullseye (50).
What's the maximum checkout in darts?
The maximum possible checkout is 170: T20 + T20 + Bull (60 + 60 + 50). This is why 171 and above cannot be checked out in a single visit. 169, 168, 166, 165, 163, 162, and 159 also cannot be checked out in 3 darts.
What does T20 mean in a checkout?
T20 means triple 20 (scores 60 points). Similarly, T19 = triple 19 = 57 points. D20 means double 20 = 40 points. Bull = single bull = 25 points. Bullseye = double bull = 50 points.
What's the most common 3-dart checkout for beginners?
Double 16 (D16) checkout paths are beginner-friendly because if you miss D16, you can still hit D8, then D4, then D2 — all on the same side of the board. The 32-left finish (D16) is a standard starter checkout.
Can you finish on any double?
Yes — any double from D1 (2) to D20 (40), plus the double bull (50), can be your finishing dart. The key is that your last dart must land in a double segment. If you hit a single instead, you're not out.